PROGRAMMER/VFX
Jan 2017 - Jan 2018
At Torus Games I was hired as a junior developer at a medium sized studio. I showed initiative and took on a VFX role when the team was lacking the role. While at Torus I worked on 2 released titles and more still in development. I worked on making PS4, PC, XBox One and Nintendo 3DS builds of games, as well as UI programming, gameplay programming, content creation, editor tools and back-end code. I balanced many different roles across simultaneous projects and worked in several large multi-discipline teams.
TUTOR
Jan 2016 - Jul 2016
I taught Unity and Game Design at Swinburne for a semester, it was a great experience where I honed my communication and problem solving skills, and worked with a huge amount of autonomy in running my own class.
PREVIOUS POSITIONS
PROGRAMMER
Nov 2015 - Sep 2017
I formed Correct Rejection with 4 other Swinburne alumni, we self published our first game Primate Press in 2016 to the iOS app store and Google Play, and worked together on further unreleased projects. I served as lead programmer and vfx artist, but also filled many other roles due to the small teamsize.

Game Developer/VFX Artist/Absolute Madman
I'm a Melbourne Unity developer with experience on small and large teams, I specialise in effects, but I'm well versed in all of unity, from optimisation, to version control, to animation, to UI.
I've worked on commercial titles, solo projects and even self published a game with some colleagues. I've even worked on games on every platform.
If your game needs to look good, if your team needs a generalist Unity programmer, if you need to go multiplatform, I'm the man to solve all your problems.
