PROGRAMMER/VFX
Jan 2017 - Jan 2018
At Torus Games I was hired as a junior developer at a medium sized studio. I showed initiative and took on a VFX role when the team was lacking the role. While at Torus I worked on 2 released titles and more still in development. I worked on making PS4, PC, XBox One and Nintendo 3DS builds of games, as well as UI programming, gameplay programming, content creation, editor tools and back-end code. I balanced many different roles across simultaneous projects and worked in several large multi-discipline teams.
TUTOR
Jan 2016 - Jul 2016
I taught Unity and Game Design at Swinburne for a semester, it was a great experience where I honed my communication and problem solving skills, and worked with a huge amount of autonomy in running my own class.
PREVIOUS POSITIONS
PROGRAMMER
Nov 2015 - Sep 2017
I formed Correct Rejection with 4 other Swinburne alumni, we self published our first game Primate Press in 2016 to the iOS app store and Google Play, and worked together on further unreleased projects. I served as lead programmer and vfx artist, but also filled many other roles due to the small teamsize.


Game Developer/VFX Artist/Absolute Madman
I'm a Melbourne Unity developer with experience on small and large teams, I specialise in effects, but I'm well versed in all of unity, from optimisation, to version control, to animation, to UI.
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I've worked on commercial titles, solo projects and even self published a game with some colleagues. I've even worked on games on every platform.
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If your game needs to look good, if your team needs a generalist Unity programmer, if you need to go multiplatform, I'm the man to solve all your problems.